3D Game Engine Design

ebook A Practical Approach to Real-Time Computer Graphics · The Morgan Kaufmann Series in Interactive 3D Technology

By David H. Eberly

cover image of 3D Game Engine Design

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today

Find this title in Libby, the library reading app by OverDrive.

Download Libby on the App Store Download Libby on Google Play

Search for a digital library with this title

Title found at these libraries:

Library Name Distance
Loading...

A major revision of the international bestseller on game programming!

Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled

through techniques such as shader programming, which requires an entirely new thought process of a

programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.

  • Revision of the classic work on game engines - the core of any game.
  • Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a

    real-time rendering system from the lowest-level details all the way to a working game.

  • Fully revised and updated in 4 colors, including major new content on shader programming, physics,

    and memory management for the next generation game consoles and portables.

  • 3D Game Engine Design