Professional Techniques for Video Game Writing

ebook

By Wendy Despain

cover image of Professional Techniques for Video Game Writing

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today

Find this title in Libby, the library reading app by OverDrive.

Download Libby on the App Store Download Libby on Google Play

Search for a digital library with this title

Title found at these libraries:

Library Name Distance
Loading...

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

Key Features

  • Comprehensive enough for veterans and accessible enough for novices
  • Goes into detail about how to write tutorials, script doctoring, and writing for AAA games
  • Delivers invaluable experiences directly from writers in the games industry
  • Full of practical advice from industry pros on how to get a job, and then how to get the job done
  • Author Bio

    Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She's worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she's a Production Director at ArenaNet, makers of the Guild Wars franchise.

    Her books include:

  • Writing For Videogame Genres: From FPS to RPG
  • Talking to Artists/Talking to Programmers
  • 100 Principles of Game Design

    Professional Techniques for Video Game Writing