cover image of Graduate Skills and Game-Based Learning

Graduate Skills and Game-Based Learning

Using Video Games for Employability in Higher Education · Digital Education and Learning

by Matthew Barr

ebook

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 

Publication Details

Publisher:
Springer International Publishing
Imprint:
Palgrave Macmillan
Publication Date:
2019
Series:
Digital Education and Learning

Format

  • OverDrive Read
  • Adobe EPUB eBook 6.4 MB
Graduate Skills and Game-Based Learning
Copy and paste the code into your website.
New here? Learn how to read digital books for free