Reverse Design

ebook Final Fantasy VII

By Patrick Holleman

cover image of Reverse Design

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today

Find this title in Libby, the library reading app by OverDrive.

Download Libby on the App Store Download Libby on Google Play

Search for a digital library with this title

Title found at these libraries:

Library Name Distance
Loading...

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game:

  • How latter-day critics have misunderstood the artistic goals of Final Fantasy VII
  • How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII
  • How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game
  • Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons
  • Extensive collections of data and data visualizations explaining how Final Fantasy VII's systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game
  • Reverse Design