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Even for a powerful Spacemage, war can turn personal in an instant. Bud is now the captain of a small capital ship, and so tactics must change. And once again, Navy Mage Squadron One leads the way. But the more the Imperium ups their game, the faster the Trixone adapt. And in the middle of things changing around Bud, the new prototype dreadnought is stolen. While seemingly unimportant to the war, Navy Mage One and Eagle Wing will find out just how wrong that perception is. Just when is a mysterious invitation a good thing or a bad thing, and will they be able to tell the difference in time? For Bud, squadron command gets real, and the stakes are building as Rogue gets nearer to its destination. From a war being fought in the center of the core of the galaxy, suddenly the arena becomes much bigger. And to cross vast distances quickly, the Imperium needs: Lieutenant Spacemage.