cover image of Exploring Computers

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This is the second book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.

Who will benefit from this book?

This book is most suitable for young people in their second or third grade level at school.

For students with little or no prior knowledge of ICT and computing, it is effective when used in conjunction with Book One.

It may also be helpful for teachers introducing ICT or integrating it into the curriculum.

Contents:

Book Two comprises four modules:

Module 1: Exploring Computers

This module introduces students to basic computing. The student begins to understand how a computer works; the nature of hardware and software; and how to manipulate information.

Adventure One: Let's Explore The Computer

Adventure Two: Let's Explore Software

Adventure Three: Let's Explore The PC Desktop

Adventure Four: Let's Explore the Apple Macintosh Desktop

Adventure Five: Let's Explore Audio Stories

Adventure Six: Let's Explore How to Save and Store Information

Module 2: The Keyboard

This module encourages students to confidently explore and work with the computer, particularly the keyboard. It includes specific instruction about correct finger placement.

Adventure One: Exploring The Keyboard

Adventure Two: Let's Explore Proper Keyboarding Techniques

Adventure Three: Exploring the Cellphone Touch Screen

Module 3: Cellphones and Tablet Computers

Adventure One: Cellphones and Tablets

Module 4: Observing Science

This module introduces students to using a computer to learn about and to practice science and investigation. It comprises four units which focus on working with information on a computer.

Adventure One: Observing Animals

Adventure Two: Let's Classify Animal Families

Adventure Three: Let's Explore Our Bodies

Adventure Four: Let's Explore Visual Images

Module 4: Presenting Stories

This module focuses the students' attention and activities on the process of communication and how information can be organized and presented.

Adventure One: Let's Enjoy Reading and Writing

Adventure Two: Learning How to Control Things with Scratch

The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate.

The book also contains an integrated Continuous Assessment process which may be of value in some educational environments.

Modules at each level are divided into skills and knowledge-focused units.

At the end of each unit students may assess their skills and knowledge and grade themselves.

There are no tests or examinations in this program.

What are the intended uses of this book?

1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in introductory programs in areas such as Science, Language Arts, Mathematics and the Arts.

2.The book supports public and private education systems' instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.

3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.

Exploring Computers