Discovering Information
ebook ∣ A Young Person's Guide To Information Technology
By Geoff Potter

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This is the third book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.
Who will benefit from this book?
This book is most suitable for young people in their third or fourth grade level at school.
For students with little or no prior knowledge of ICT and computing, it is effective when used in conjunction with Books Two.
It may also be helpful for teachers introducing ICT or integrating it into the curriculum.
Contents:
Book Three comprises three modules:
Module 1: Discovering Types of Information
This module explores various types of information and how they can be understood and effectively used. It also introduces calculating, information storing, measurement, and LOGO-based programming, designs and control processes.
Adventure One: Let's Discover How Information is Stored
Adventure Two: Let's Discover Counting and Calculating
Adventure Three: Let's Discover Placing Items in Sets
Adventure Four: Let's Discover Measuring
Adventure Five: Moving a Sprite with Scratch
Adventure Six: Making Shapes and Lines
Adventure Seven: Let's Discover Open Office Spreadsheets
Adventure Eight: Let's Discover Worksheets and Graphs
Module 2: Looking At Shapes and Sizes of Information
This module enables students to explore ways of organizing, creating and communicating information, including integrating text and images and sound. It introduces students to multimedia communication: blending several media types together to enrich communication.
Adventure One: Let's Look at Information
Adventure Two: Let's Look at Pictures
Adventure Three: Manipulating Images with GIMP
Adventure Four: Let's Look at Digital Sound
Module 3: Manipulating Environments
This module introduces the student to ways of using a computer to learn about and to practice science and investigation.
Adventure One: Let's Communicate about Our Families and Ourselves
Adventure Two: Let's Communicate about Our Relatives
The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate.
The book also contains an integrated Continuous Assessment process which may be of value in some educational environments.
Modules at each level are divided into skills and knowledge-focused units.
At the end of each unit students may ass ess their skills and knowledge and grade themselves.
There are no tests or examinations in this program.
What are the intended uses of this book?
1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in areas such as Science, Language Arts, Mathematics and the Arts.
2.The book supports public and private education systems' instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.
3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.