Discovering Information

ebook A Young Person's Guide To Information Technology

By Geoff Potter

cover image of Discovering Information

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today

Find this title in Libby, the library reading app by OverDrive.

Download Libby on the App Store Download Libby on Google Play

Search for a digital library with this title

Title found at these libraries:

Library Name Distance
Loading...

This is the third book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.

Who will benefit from this book?

This book is most suitable for young people in their third or fourth grade level at school.

For students with little or no prior knowledge of ICT and computing, it is effective when used in conjunction with Books Two.

It may also be helpful for teachers introducing ICT or integrating it into the curriculum.

Contents:

Book Three comprises three modules:

Module 1: Discovering Types of Information

This module explores various types of information and how they can be understood and effectively used. It also introduces calculating, information storing, measurement, and LOGO-based programming, designs and control processes.

Adventure One: Let's Discover How Information is Stored

Adventure Two: Let's Discover Counting and Calculating

Adventure Three: Let's Discover Placing Items in Sets

Adventure Four: Let's Discover Measuring

Adventure Five: Moving a Sprite with Scratch

Adventure Six: Making Shapes and Lines

Adventure Seven: Let's Discover Open Office Spreadsheets

Adventure Eight: Let's Discover Worksheets and Graphs

Module 2: Looking At Shapes and Sizes of Information

This module enables students to explore ways of organizing, creating and communicating information, including integrating text and images and sound. It introduces students to multimedia communication: blending several media types together to enrich communication.

Adventure One: Let's Look at Information

Adventure Two: Let's Look at Pictures

Adventure Three: Manipulating Images with GIMP

Adventure Four: Let's Look at Digital Sound

Module 3: Manipulating Environments

This module introduces the student to ways of using a computer to learn about and to practice science and investigation.

Adventure One: Let's Communicate about Our Families and Ourselves

Adventure Two: Let's Communicate about Our Relatives

The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate.

The book also contains an integrated Continuous Assessment process which may be of value in some educational environments.

Modules at each level are divided into skills and knowledge-focused units.

At the end of each unit students may ass ess their skills and knowledge and grade themselves.

There are no tests or examinations in this program.

What are the intended uses of this book?

1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in areas such as Science, Language Arts, Mathematics and the Arts.

2.The book supports public and private education systems' instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.

3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.

Discovering Information