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This is the first book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.
Who will benefit from this book?
This book is most suitable for young people in their second or third grade level.
It may also be helpful for teachers introducing ICT or integrating it into the curriculum.
Contents:
Book One comprises three modules:
This is the first book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.
Who will benefit from this book?
This book is most suitable for young people in their early years.
It may also be helpful for teachers introducing ICT or integrating it into the curriculum.
Contents:
Discovering Computers comprises three modules:
Module 1: Learning About Computers
This module introduces students to computers and how to use them.
Adventure One: Let's Learn About Machines
Adventure Two: Let's Learn About Computers
Adventure Three: Let's Learn About Cellphones and Tablets
Adventure Three: Let's Learn About Language
Module 2: Playing With Stories
This module has six units. It focuses on developing the student's ability to use computer software to learn and manipulate language. It also provides opportunities to learn basic keyboarding in English.
Adventure One: Let's Play With The Alphabet
Adventure Two: Let's Play With Text
Adventure Three: Let's Play With Text To Control Things
Adventure Four: Let's Play With Stories
Adventure Five: Let's Write A Story
Adventure Six: Let's Play With Information
Adventure Seven: Let's Read Books on an E-Reader
Module 3: Looking For Language And Numbers
This module trains students in working with language and numbers. It introduces them to the use of computer software to manipulate numbers and language.
Adventure One: Let's Look For Numbers
Adventure Two: Let's Look For Shapes
Adventure Three: Let's Make Objects
Adventure Four: Let's Look For Sizes And Amounts
Adventure Five: Let's Explore Relationships
The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how to efficiently use them to learn and communicate.
The book also contains an integrated Continuous Assessment process which may be of value in some educational environments.
Modules at each level are divided into skills and knowledge-focused units.
At the end of each unit students may describe what they have learned and grade themselves.
There are no tests or examinations in this program.
What are the intended uses of this book?
1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in introductory programs in areas such as Science, Language Arts, Mathematics and the Arts.
2.The book supports public and private education systems' instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.
3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.