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Many educators now agree that graphic novels inform as well as entertain, and to dismiss the educational potential of the graphic novel is to throw away a golden opportunity to reach out to young readers. This dynamic book takes a look at the term "graphic novel," how the format has become entwined in our culture, and the ways in which graphic novels can be used in the library and in the classroom. Graphic novel expert Karp * Introduces the history, the symbols, and the conventions of the form * Provides annotated lists of core titles to help K–12 librarians build their collections * Offers lesson plans that use graphic novels to impart facts and enliven discussion on everything from life skills and dating to history A one-stop resource which keeps the school library firmly at center stage, this eye-opening book will change your view of graphic novels.