Warp Zone

ebook The Future of Gaming · Gaming and Esports

By Kaitlyn Duling

cover image of Warp Zone

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Book Features:

  • Ages 8-14, Grades 3-8
  • 32 pages, 7 inches x 9 inches
  • Simple, easy-to-read pages with full-color pictures
  • Includes pre- and post-reading activities
  • Reading/teaching tips and glossary included

    Gaming and eSports: In Warp Zone: The Future of Gaming, 3rd—8th graders discover the latest advancements in one of children's favorite past-times: gaming! Learn about new video game technology, virtual reality, eSports, and so much more!

    Paving The Way: Young readers learn about new gaming technology, augmented reality, adaptive gaming, and advancements in the eSports industry that will make gaming in the future even more exciting.

    Build Reading Skills: This engaging 32-page children's book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities.

    Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children's book an engaging read with fun and interesting facts about the future of gaming.

    Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

  • Warp Zone