The Four Phases
ebook ∣ A story first structure to open world game design · The Game Design Guru's Guides to Game Design
By Winston Miller

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In the vein of books like Jesse Schell's "Book of Lenses" or Raph Koster's "Theory of Fun" comes a new title on the fascinating subject of Game Design. Follow along as the Guru takes you on a journey through the Four Phases of designing a Good Game: One with a well made Story.