Contemporary Topics in Computer Graphics and Games

ebook Selected Papers from the Eurasia Graphics Conference Series

By Veysi İşler

cover image of Contemporary Topics in Computer Graphics and Games

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This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

Contemporary Topics in Computer Graphics and Games