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K is for kidnapping.
Oliver Sanz is intrigued by the opportunity his BDSM club's new checklist game presents. Assigned to the letter K, he gets to kidnap the lovely submissive Kumiko. One weekend together with a list of items and then they'll part ways.
Kumiko Ito is annoyed that she doesn't know who her Dom is, but she knows she doesn't want to play a game. Her once carefully planned life is in turmoil and she needs a serious Dom to help her get out of her head. A new partner, and a new game, might be one change too many.
The first time they touch Kumi realizes there's a problem—Oliver is the kind of man she could fall in love with, but he doesn't believe in mixing BDSM and romance. How can she avoid falling in love, and in lust, with a Dom so strict he makes the kidnapping seem like the sexiest thing to ever happen to her.
The first time they touch they realize there's a problem—what's between them is explosive, making their scenes too intense, and the kidnapping seem all too real.