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The Quest for the Grail has begun. The Dragon Council of Twelve, with the aid of common Dragons across Britain, have sent the Grail Quest details to King Arthur's Companions via the only route open to them – their dreams. The directions are sketchy at best. Armed only with the scratchings of ancient runes, a Dragon scale or two, and the whispered guidelines from individual dreams to guide them, the Companions set out on a perilous journey across the British Isles to find the hidden path to the Grail Castle. The way is fraught with danger, and abundant with ancient horrors few Humans have survived, but if they are successful, they will procure the means to returning the Council to the proper Golden Age timeline, and the key to defeating Guinevere, Queen of Dark Realm Britain...for she and her ilk are on their trail. The realms continue to splinter, and the Companions know that time is no longer on their side.