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A spin under the new VR headgear sends programmer Joe Norton into fictional territory: an AI game of tough love, mind control, and true choices. At stake are Norton's relationships, career and sanity. He has a new mission to fulfill—but his gift-wrapped scope rifle came with no instructions, no target or source, only a single bullet.
Norton chases red herrings into dimensional cul-de-sacs, seeks escape, and is tangled tighter in the net. Is the only way out, to go further in? Caught between worlds with a menu of bad choices, Norton must find his way back to the "home brain," to beat the rogue cybervirus at its own game.
Published in earlier editions as PsyBot and FutureCon, Chameleon is recast in Vancouver in 1992, as a throwback to the cyberpunk era, a retro dive into the underworld of mind-control black ops, and a literate interface with emerging transhumanist technologies and agendas.