Virtual Age

ebook

By J.E. McKnight

cover image of Virtual Age

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Not the strongest/bravest? Hate long travel times? Real-world problems!
Escape into the virtual world!!
After the world was no longer able to support life without the aid of indoor cities and purified water and air, virtual reality became more than just an escape – it turned into a way of life. People live, work, go to school, and play within the system. It is the only way one can eat a decent meal, swim in the ocean, travel the world, play golf, or even take a walk in the park. If you have the money for the programs the only other limit to what you can do is your imagination. Like most thirteen-year-old boys Aiden Murphy likes how he can do anything he wants; be anything he wants within the program. He could walk the Great Wall of China in the morning, have lunch under the Eiffel Tower in the afternoon, and watch the sun set in the Rocky Mountains in the evening and all without moving an inch. He spent most of his life saving up for skills – such as swimming, weapons training, and strength building – to help him get by in the virtual world. But when a group of bank robbers misplace their latest haul and trap Aiden in a program of their own making, those skills won't help him get home. Now Aiden must find a way to make it back to his family before the kidnappers kill him in the real world.

Virtual Age