Clash of Realities 2015/16

ebook On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference · Bild und Bit. Studien zur digitalen Medienkultur

By Clash of Realities

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Digital games as transmedia works of artGames as social environmentsThe aesthetics of playDigital games in pedagogyCineludic aestheticsEthics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Clash of Realities 2015/16