Computer Graphics Programming in OpenGL with C++

ebook

By V. Scott Gordon

cover image of Computer Graphics Programming in OpenGL with C++

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This book provides step-by-step

instruction on modern 3D graphics shader programming in OpenGL with C++, along

with its theoretical foundations. It is appropriate both for computer science

graphics courses and for professionals interested in mastering 3D graphics

skills. It has been designed in a 4-color,

"teach-yourself" format with numerous examples and detailed explanations. Every

shader stage is explored, starting with the basics of modeling, lighting,

textures, etc., up through advanced techniques such as tessellation, soft

shadows, and generating realistic materials and environments. The book includes

companion files with all of the source code, models, textures, skyboxes and

normal maps used in the book.

Features:

  • Covers modern OpenGL 4.0+ shader programming in C++, with

    instructions for both PC/Windows and Macintosh.

  • Illustrates every technique with running code examples. Everything

    needed to install the libraries, and complete source code for each example is

    provided and fully explained.

  • Includes step-by-step instruction for using each GLSL programmable

    pipeline stage (vertex, tessellation, geometry, and fragment).

  • Explores practical examples for modeling, lighting and shadows

    (including soft shadows), terrain, and 3D materials such as wood and marble.

  • Explains how to optimize code for performance, and use modern

    development tools such as the NVIDIA®

    Nsight debugger.

  • Includes companion files with all of the code, object models,

    figures, textures, skyboxes and skydomes, height and normal maps used

    throughout the book.

Computer Graphics Programming in OpenGL with C++