The Realm, Issue 16

ebook The Realm

By Stuart Kerr

cover image of The Realm, Issue 16

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Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? THIS ISSUE: "LONG DAYS' JOURNEY INTO NIGHT" - As a funeral service is held for Marj, Lord Darkoth continues his machinations on controlling the entire realm of Azoth, by threatening other lands. The group is teleported to the Black Mountains to seek out the magician Anamolin who may have a lead on crossing the dimensions to get back home. But the group has lost its way and the surrounding area come alive with danger and death with seemingly only Alex surviving in the end.

The Realm, Issue 16