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In the fight to save herself, Shenda’s greatest enemy may be… her doubts.
Shenda Aymar’s first three decades have been pretty interesting. She’s a hacker, grafter, daughter, and a ship’s captain. The prime of her set of gelf quadruplets, she also plays host to a demon.
Shenda has her work cut out for her: stop her father’s clone from carrying out his nefarious plans, free herself and her siblings from the clutches of an evil demon, and save her home world from certain doom. No task is too great for the smuggler’s daughter.
Shenda is the tenth book in Frank Carey’s Heroes of the League series. 301 pages.