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Benmelo and Paj are alone in the Seventh wilds, recovering from their crossing of the Sixth Concentric. Their task? Find the Shadesmith sorcerer lurking somewhere in a mountain range, and destroy him. Where's the hardship?
With the three of Nerrenglade racing for the Barre Hills Turret in hopes of preventing the destruction of the fifth ring and all else besides, it's left to Benmelo, Master Hunter of Hurna's guild, to employ all the skills acquired in the mastery of his lore in order to fulfill this seemingly impossible quest.
Alas, nothing in the land of the Six Concentrics is ever what it seems, and finding the Shadesmith is but the first of many perilous steps on a path that leads to the Vargos Eyrie...