Quest for Learning

ebook How to Maximize Student Engagement (Strategies to Engage Students in the Classroom Using Guided Inquiry Design)

By Marie Alcock

cover image of Quest for Learning

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today

Find this title in Libby, the library reading app by OverDrive.

Download Libby on the App Store Download Libby on Google Play

Search for a digital library with this title

Title found at these libraries:

Library Name Distance
Loading...

With Foreword by Heidi Hayes Jacobs

It's crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student's interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces.

Learn how to motivate students using the education quest model:

  • Foster students' 21st century learning by engaging critical thinking, creativity, collaboration, and self-direction.
  • Form learning partnerships with students that lead to co-teaching and co-learning.
  • Explore the three main design types through which students can quest to learn: (1) inquiry, (2) network, and (3) game.
  • Investigate the guided inquiry design decisions involved in identifying a quest, determining checkpoints, and helping students reflect on their quest.
  • Use formative assessment templates for engaging students in learning.
  • Contents:
    Foreword by Heidi Hayes Jacobs
    Introduction

    Part I: Establishing
    Chapter 1: Making the Case for Questing
    Chapter 2: Identifying Questing Components
    Chapter 3: Inquiring With Question Design
    Chapter 4: Playing With Game Design
    Chapter 5: Building Connections With Network Design

    Part II: Guiding
    Chapter 6: Launching the Quest
    Chapter 7: Introducing Students to Quests
    Chapter 8: Providing Instructional Support
    Chapter 9: Demonstrating Learning

    Appendix A:Frequently Asked Questions
    Appendix B: Questing Framework Questions Aligned to Decision Matrix
    Appendix C: Sample Complete Quest
    References and Resources
    Index

    Quest for Learning