Pathfinders Rebellion

ebook

By Ariel McMillan

cover image of Pathfinders Rebellion

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today

Find this title in Libby, the library reading app by OverDrive.

Download Libby on the App Store Download Libby on Google Play

Search for a digital library with this title

Title found at these libraries:

Library Name Distance
Loading...
Quest Landing is celebrating her sweet sixteen in the year 2055. She's a normal teen who lives for gaming and is on the honor roll. The biggest monopoly in the country is releasing a ground-breaking virtual reality game called Universal Gaming. The company is Codingz. Quest has been a diehard fan of the company's games and his been following their progress as a company for as long as she can remember until she meets a strange teenage boy. He's expressionless, quiet and very odd. The more Quest gets to know him, the more she learns about Codingz and the other worldly people she fights to help. She sets out to stop Codingz with her friends. This hopeful group of teens will stop at nothing to defeat Codingz.Sixteen years earlier in 2039, the U.S. suffered a major economic depression after a massive technological boom. The rest of the world was struggling to keep up with the changes and the cost of living soared. Some blamed technology and others wanted compromise and a small but influential group welcomed and funded the new age. After the country scraped its way out of the depression, the government decided to break up the U.S. into districts so each political group could dictate their side of the country in a last ditch effort to create harmony between citizens. These districts separated the rich from the poor and the middle class hung somewhere in the balance. Years went by and people began to let large corporations make all the decisions.
Pathfinders Rebellion