Hang on to your transport! Wormhole pirates close in on JT and his friends in part three of the cyber-fueled sci-fi adventure.
It's not a good sign: before Johnny Turnbull and his fellow knudniks even land on Orbis 3, a band of wormhole pirates invades their shuttle and deliver a cryptic threat to JT. And even though JT and his friends are thrilled to find out that they'll get a reprieve from work this rotation (except for going to school with a bunch of bullying Citizens), JT senses something sinister in the air. Could that be a wormhole pirate he keeps spotting, with an alien skull and crossbones on his arm? Why is Max acting strangely whenever she's around JT? Who is luring JT into a deadly competitive game? And why is his telepathic sister, Ketheria, suddenly getting sick? Prime your neural implant for some nonstop action and intrigue in a new episode starring the fi rst human softwire.
PJ Haarsma (Author)
P.J Haarsma was born and raised outside Toronto, Canada, and moved to the United States in 1989, splitting his time between New York City and Miami as a fashion and commercial photographer. During this time, he garnered hundreds of photography awa...