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CYBERSPACE--THE REAL FINAL FRONTIER
The place: New York City. The time: any day now. Tech and Marz are brothers, orphans, and misfits just about everywhere--except on the Virtual Network, where their monster gaming skills leave challengers choking on their datatrails; and their hacking expertise earns them serious cash as freelance cyber-sleuths, running down lost information and missing persons on the Web. The more extreme the cyber-sport, and the tougher the security codes, the better Tech and Marz like it.
A mean game of Death Run is nothing for Tech and Marz. But almost getting killed--for real--on a routine virtual mission is a whole different deal. And that's exactly what a shapeless, demonic cyber-thing tries to do when Tech accidentally frees a mysterious kidnap victim deep inside a government database. The run-in leaves the brothers with a ton of fried hardware and too many unanswered questions. But they're heading into the dark and dangerous underbelly of the virtual world to do some extreme detective work--and crack what could be the motherboard of all mysteries. And this death run is no game.
From the Paperback edition.
The place: New York City. The time: any day now. Tech and Marz are brothers, orphans, and misfits just about everywhere--except on the Virtual Network, where their monster gaming skills leave challengers choking on their datatrails; and their hacking expertise earns them serious cash as freelance cyber-sleuths, running down lost information and missing persons on the Web. The more extreme the cyber-sport, and the tougher the security codes, the better Tech and Marz like it.
A mean game of Death Run is nothing for Tech and Marz. But almost getting killed--for real--on a routine virtual mission is a whole different deal. And that's exactly what a shapeless, demonic cyber-thing tries to do when Tech accidentally frees a mysterious kidnap victim deep inside a government database. The run-in leaves the brothers with a ton of fried hardware and too many unanswered questions. But they're heading into the dark and dangerous underbelly of the virtual world to do some extreme detective work--and crack what could be the motherboard of all mysteries. And this death run is no game.
From the Paperback edition.