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Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career.
The author, an industry veteran with over ten years experience (lead designer Dragon Age - Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.