Five Points Akropolis

ebook

By S. Dorman

cover image of Five Points Akropolis

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What is Five Points Akropolis?
An alternate future? An insecure past? Another present made of dense woodlands and waterways ... or of streets and buildings and crowds? Are its populations living beside one another in a welter of frequencies or wavelengths not generally experienced in Place and Time?
A particular place called Five Points Akropolis — This is what Anno Domine 1769, 1900 A.D., and 2017 CE have in common. But what influence does the dwarf-wanderer Pluto have on its fortunes?
One of many characters, Willie the grave-digger would like to know, and too Gregoff the Grak. So would True People's scouts Red Fox and Quick Claws. Jayrai, HBBBAH, and Tu are wondering—they want to get back to 2017, their own time. And so does little Quadri, whose flashing gaze is the pulse of the gamescape. But "the girl," who seems somehow responsible for all this, isn't saying. Three gangs of kids living on the same spot in different times, meeting for the first time as Pluto descends.
"Man's best directed effort accomplishes a kind of dream, while God is the sole worker of realities." —Nathaniel Hawthorne
"The Machine Stops" —E.M. Forster

Five Points Akropolis