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A game of witches and spells . . . and thirteen magical bones.
I'm back in Dearmont, and confused as hell. The world I left behind was on the brink of an apocalypse but now it's business as usual. New case, new mystery, new danger. Sounds fun, right?
When a mega-rich guy with a penchant for occult relics creates a televised competition to find thirteen magical bones, I'm all in. I have to win this thing to make sure the supernatural equivalent of a nuclear bomb doesn't fall into the wrong hands.
I'm not the only contestant in this game of bones. My teammates consist of hunters, a guy cursed by the devil, and a crossroads demon.
If I'm going to pull this off, I'm gonna need to dig deep and use every resource I have.