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In the quiet town of Hollow Creek, children whisper about an urban legend—an old game that should never be played after midnight: Simon Says. No one remembers where the rule came from, but the warning is always the same—if you don't listen to Simon, you disappear.
When a group of friends finds an old, dust-covered board in an abandoned house with the words SIMON SAYS etched into the wood, they decide to play it as a joke. At first, the commands are harmless—"Simon says raise your hand," "Simon says spin around." But as the night deepens, the game turns sinister.
The voice of Simon begins echoing in their heads, louder and darker. Commands grow twisted and violent: "Simon says don't breathe for thirty seconds." "Simon says hurt your friend." Those who fail to obey vanish, one by one, their screams trapped in the shadows of the house.
Soon, the friends realize they aren't just playing a game—they're being hunted by something ancient, something that feeds on obedience and fear. Simon isn't a name... it's a force, a malevolent entity bound to the game, using their choices against them.
To survive, they must find a way to end the game before sunrise. But every round grows harder, and Simon's voice grows more commanding, more impossible to resist. In Hollow Creek, no one has ever beaten Simon