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At one time, only a small number of people could experience the thrills of touring historic structures, skydiving, or climbing ice shelves in Antarctica. Today, nearly anyone can take part in these activities virtually, thanks to virtual reality (VR) and augmented reality (AR). Students can use these technologies to explore the other side of the world—or look deep into the human body. People with phobias can even safely face their fears with the help of VR and AR. Part of The Digital Economy series, Virtual Reality and Augmented Reality in Business is a guide for young people interested in learning more about how these technologies began, as well as where they are headed in the future.