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Some things can only be rebuilt once they've been broken...
Three years after the car crash that shattered her body and stole her husband and son, Maggie Oliver retreats to a secluded cabin in the Sierra Nevadas—hoping to write, to heal, and maybe to disappear. But isolation doesn't bring peace. It brings questions.
Unnerving dreams. Shifting shadows. Time that slips sideways.
When Maggie befriends her neighbor Zach and his imaginative daughter Mina, a fragile new bond begins to form. But when she introduces Mina to Shadowclaw—an unfinished video game her late husband designed—the line between fiction and reality begins to blur. The game seems to know things it shouldn't, guiding Maggie toward buried secrets—including the unsolved mystery of her mother-in-law's disappearance.
Worse still, Maggie begins to lose time, slipping into fugue states and glimpsing a place that exists beyond the veil of the living—a realm where lost souls linger. As a malevolent force closes in, she must navigate a landscape stitched from memory and grief... or risk being lost there forever.
Dark, immersive, and emotionally raw, Broken Things is a psychological ghost story about the haunting weight of the past—and the courage it takes to escape it.