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The Dice of Destiny
A Fantasy Party. A Chaotic Game Night. A Story That Breaks Its Own Rules.
What if your Dungeons & Dragons character started writing back?
Four misfit adventurers, Nyssa the rogue, Fizzlenik the far-too-enthusiastic wizard, Elderleaf the introspective druid, and Sir Cedric the overly sincere paladin, are just trying to get through a cursed campaign filled with talking goats, unreliable side quests, and dungeon traps clearly designed by someone who hates joy.
Meanwhile, in the real world, the players behind them are beginning to notice something... off.
The game world is glitching. The dice don't always obey physics. The characters are growing more self-aware, and more emotionally real, than anyone's comfortable admitting. And the Game Master? He's starting to wonder if he's running the story... or if the story is running him.
Then Goatacus Maximus, the party's beloved and inexplicably prophetic goat, vanishes.
And a new, faceless writer begins rewriting their world from the inside out.
Now, the players and their characters must find a way to bridge worlds, rewrite fate, and resist a mysterious force determined to make the campaign "cleaner."
Because sometimes, the most powerful roll you make...
is the one that writes your name on the page.