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Omnipion, the majestic home between the spiritual and material realms that facilitates our non-physical beings between physical lives, is under threat of annihilation from an evil being known as the Disrupter.
When a magical being named the Rectifier comes through, the Adapter knows he has more power than the Illuminators, the group of divine beings with the power of light who usually fight evil that are struggling to stop the Disrupter gaining the power he needs to destroy Omnipion.
The problem? Not only does this Rectifier not want to fight the Disrupter, he almost agrees with her that the game of life she created for sentient beings to test themselves is unfair to evil players. He also wants her to go to earth with him, to be his human mother, so she can compromise and change the rules, which is exactly what the Disrupter wanted in the first place, and what they were fighting against!
The Adapter never wanted to live biologically upon any planet, let alone earth, the most confusing for beings to realise the truth of what they were. She only wanted to create Omnipion as a gateway for other beings to experience physical life, with the condition they test themselves with the trials and tribulations one would create for them. They all agreed, if their true natures turned out to be evil, they shouldn't return to the perfect realms above.
Once they became so evil, and were about to get used up as fuel, however, most of them would rebel, claiming their true selves weren't as dark as the game had made them, stifling the flow of Omnipion's inner levels.
It's only after a being from the supportive forces, a realm that sees good and evil as subjective, comes to tell her the game of life that she created wasn't fair to evil beings, that everything changes. This being, who she names the Disrupter, confirms that the beings she's deemed evil, which she would destroy if they weren't rebelling, weren't really dark. She says it's her game that's tarnished them and, even if they failed the test, they'd go back to the realms above untarnished; just more learned and experienced.
The Adapter can't believe that the dark, tarnished beings aren't truly evil. She knows that committing so much evil in their lifetimes made them that way, not the game and still feels there should be consequences for them who hurt others who are intrinsically good. She knows that the rebels stifling the flow used to feel the same way, that they only changed their minds once they became evil.
The Disrupter tells the Adapter she should live a physical life of her own, see how hard the circumstances and challenges that arise can affect a being, and understand how one could commit evil acts. The Adapter refuses but makes a deal; if the Disrupter goes into the game, living as a human for the thousand lifetimes other beings get, and proves that the beings Omnipion deems evil can be redeemed, she will change the rules to destroy them. She promises they can then live as long as it takes to get it right and pass the test, or until they escape the game, which the Disrupter wants to teach.
The Disrupter accepts the challenge, but warns if she hasn't changed the rules by the time her one thousand lifetimes were over, she will destroy Omnipion, and create a gateway where all sentient beings, both good and evil, can experience the material world without consequences.
What happens?
The Disrupter proves a few humans can be redeemed, but not all, leaving the Adapter unable to produce the power it takes to change the rules. The Adapter believes one thousand lifetimes to prove themselves are enough, and they should honour their original agreement to fetter...