Videogame Sciences and Arts

ebook 14th International Conference, VJ 2024, Leiria, Portugal, December 5–6, 2024, Proceedings · Communications in Computer and Information Science

By Anabela Marto

cover image of Videogame Sciences and Arts

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This book constitutes the refereed proceedings of the 14th International Conference on Videogame Sciences and Arts, VJ 2024, held in Leiria, Portugal, during December 5–6, 2024.

The 15 full papers and 3 short papers included in this book were carefully reviewed and selected from 30 submissions. They were organized in topical sections as follows: Player Experience and Accessibility; Serious Games; Edutainment; Game Design and Development; and Games and Artificial Intelligence.

Videogame Sciences and Arts