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This audiobook is narrated by a digital voice.
Gamification is making self-paced learning more engaging and effective by incorporating elements like rewards, challenges, and storytelling. This book examines how gamification motivates learners, improves retention, and fosters a sense of achievement.
Learn how to design gamified learning experiences that cater to diverse age groups and subjects. With practical examples and tips, this book is an essential resource for educators, trainers, and instructional designers.