How the Tekken Franchise Became a Global Phenomenon, How the Tekken Franchise Changed People's Lives, the Future Outlook of the Tekken Franchise, and How to Earn Revenue As a...
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By Dr. Harrison Sachs
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This essay sheds light on how the Tekken franchise became a global phenomenon, explicates how the Tekken franchise changed people's lives, demystifies the future outlook of the Tekken franchise, and expounds upon how to earn revenue as a producer of content about Tekken video games. The Tekken franchise became a global phenomenon during its genesis in 1994. The Tekken franchise became a global phenomenon for a multitude of reasons. The Tekken franchise was introduced to the world on November 8th of 1994 with the release of Tekken in the market. The first Tekken video game, Tekken, and was immensely popular among fans of fighting video game subgenre. The Tekken franchise is not limited to being comprised of video games even though over 15 Tekken video games have been released in the market as of December of 2023. In addition to being comprised of video games, the Tekken franchise is also comprised of movies, comic books, soundtracks, and television series episodes. As Of December of 2023, it is estimated that over 55,000,000 copies of Tekken video games have been sold. As Of December of 2023, it is estimated that is third most lucrative franchise to originate from a fighting video game of December of 2023. In stark contrast to most video games, ample Tekken video games were ported to arcade machines and have been ushered into amusement arcades. People have been able to bask in playing Tekken video games at amusement arcades as a heroic character which has allowed them to be able to play Tekken video games with an arcade cabinet control deck. Certain gamers prefer to play fighting video games by utilizing an arcade cabinet control deck in leui of a standard controller since an arcade stick can offer a greater degree of input precision than the input precision of a directional pad on a standard controller". The popularity of the Tekken franchise can be partially attributed to the popularity of the Tekken video games. The Tekken video games are appealing to fans of the fighting video game subgenre. The Tekken franchise was able to obtain immense popularity during its advent also because it has been a content-rich media franchise since its genesis. A substantial amount of content that has been able to expand the Tekken franchise has been produced every decade shortly after the Tekken franchise was brought to fruition. The Tekken franchise was able to be profusely expanded upon post the release of Tekken in the market in 1994. The Tekken franchise is comprised of video games, movies, comic books, soundtracks, and television series episodes. The content offerings of the Tekken franchise are able to be experienced by all disparate types of customers. The Tekken franchise is appealing to avid comic book readers. Some of the comic books that Tekken characters are featured in encompass "Tekken Saga, Tekken 2: Mishima Family Values, and Tekken Forever". Tekken characters are also featured in the Tekken: Blood Feud comic book series which is comprised of four issues. The Tekken franchise is appealing to avid comic book readers. The lore of the fictitious Tekken Universe is eminently extensive and is not solely encapsulated in Tekken video game series. The Tekken franchise is appealing to ardent comic book readers who revel in reading the lore about Tekken characters in the fictitious Tekken Universe. The Tekken franchise was brought to fruition during the 1990s. The launch of the Tekken franchise was contemporaneous with "the fifth generation era of video game consoles. The fifth generation era of video game consoles is an "era in the history of" video game consoles that lasted for a time span of around 8 years from 1993-2001. The Tekken franchise is appealing to fans of the fantasy...